WB Games, NetherRealm
At Netherrealm, I worked on a variety of projects, including asset creation, character damage for Injustice Console, and asset optimization. My primary focus was on mobile game development. With injustice mobile and Batman Arkham Lockdown, we were tasked with taking the console version of Injustice and getting it to run on mobile hardware all the way down to the iphone 3gs. My tasks involved asset optimization, reconstructing levels, and backwards engineering complex shaders and recreating their look on mobile.