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Art Outsourcing Manager, Iron Galaxy Studios
May 2021 - Present
Leads Art Outsourcing for 3D character accessories in Iron Galaxy's original IP Rumbleverse. (Published by Epic Games)
• Closely collaborates with Lead Character Artist and the Character Team to ensure outsourced content is aligned with the vision and art direction of the game.
• Reviews OS art submissions and provides actionable feedback.
• Designates daily OS review assignments to the broader internal OS team.
• Collaborates with Art Leads to define and create pipeline documentation and processes for OS partners.
• Collaborates closely with Producers to ensure deployment and scheduling align with the needs of the project.
• Maintains close communication with Vendors including the live presenting of art pipelines, project vision, and feedback.
• Assists in the evaluation and onboarding of new OS Vendors. Including creating/administrating testing materials, creating evaluation criteria, presenting project details and feedback.
Product UX, Baz
March 2020 - November 2020
Leader in a fast-paced, D2C startup on product UX and other design responsibilities. Led user experience initiatives across mobile and web, prioritizing user empathy in all design decisions. Supported content and marketing with product photography, 3D renders, and copywriting.
Director of 3D Content, InContext Solutions: Oct 2013 - March 2020
Senior Environment Artist: Oct 2013 - Aug 2015 Lead Environment Artist: Aug 2015 - June 2017
I was the owner of both product and production aspects of 3D content for InContext Solutions. My responsibilities included leading a team of 3D artists creating virtual retail spaces in Unity for our real-time VR capable software, managing the team and their career growth, 3D asset creation, video editing, optimization, working closely with 3D outsourcing vendors, and our pipeline team to increase efficiency and quality. I also played an active role on the Product and Design team to ensure we created 3D content that supports the strategic decisions of the company. I supported sales and marketing via presentations of our software's capabilities to a variety of clients including fortune 500 companies. 
Clients: Smuckers, P&G, Coca Cola, Nestle, Kellogs...
Artist and Designer, Pixel Board 
March 2013 - December 2015
Created all artwork/UI and co-designed Pixel Board. Selected as an ADC/GDC Next Finalist for best app of 2014.
Pixel Board (iOS)
Associate 3D Artist, Netherrealm Studios 
May 2012 - February 2013
Worked as a 3D Artist with a variety of responsibilities, with a focus on efficiency and optimization.

Injustice: Gods Among Us (Xbox 360, PS3, Wii U, PS4, PC)
Injustice Mobile
Batman Arkham City Lockdown (Android)
Unannounced iOS Title
Freelance 3D Artist, Roblox 
Conceptualized and created 3D assets for the webgame, Roblox.
3D Artist Internship, 1st Playable Productions 
June 2011 - September 2011
Worked as a 3D artist primarily modeling and texturing environment assets for Wii games. Set dressed game levels with art assets, set up environment lighting, and tested games.  
Santa Claus Is Coming To Town (Wii)
Savannah College of Art and Design 2007-2011 
BFA in Animation
Barnestone Studios 2006, 2007 
Studied fine art under Master Classical Artist, Myron Barnstone.
ADC/GDC Next Best App of 2014 Finalist 
Chosen by a panel of industry leaders as a finalist for best app of 2014, presented at GDC Next in LA. 
SCAD GDX Entelechy Award Winner 2010 
Awarded for the best interactive application at the annual Game Developers Exchange. 
SCAD Presidential Scholarship Award 2007, 2008, 2009, 2010
Acknowledged for outstanding academic and artistic performance.
Maya, Photoshop, Lightroom, After Effects, Unity, Unreal 4, Substance Painter, Substance Designer, Quixel Suite, Xnormal, Zbrush, Marmoset Toolbag, Perforce, Metashape, Figma
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