Director of 3D Content, Incontext Solutions : Oct 2013 - Present
Senior Environment Artist: Oct 2013 - Aug 2015 Lead Environment Artist: Aug 2015 - June 2017
Owns every aspect of 3D content on our VR market research software, including 3dLeads Unity based environment builds for a 3D retail space editor and VR market research, established 3D outsourcing vendor standards, and actively works with tech art to improve efficiency. 
Clients: Smuckers, P&G, Coca Cola, Nestle, Kellogs...
Artist and Designer, Pixel Board 
March 2013 - December 2015
Created all artwork/UI and co-designed Pixel Board. Selected as an ADC/GDC Next Finalist for best app of 2014.
Pixel Boad (iOS)
Associate 3D Artist, Netherrealm Studios 
May 2012 - February 2013
Worked as a 3D Artist with a variety of responsibilities, with a focus on efficiency and optimization.

Injustice: Gods Among Us (Xbox 360, PS3, Wii U, PS4, PC)
Injustice Mobile
Batman Arkham City Lockdown (Android)
Unannounced iOS Title
Freelance 3D Artist, Roblox 
Conceptualized and created 3D assets for the webgame, Roblox.
3D Artist Internship, 1st Playable Productions 
June 2011 - September 2011
Worked as a 3D artist primarily modeling and texturing environment assets for Wii games. Set dressed game levels with art assets, set up environment lighting, and tested games.  
Santa Claus Is Coming To Town (Wii)
Savannah College of Art and Design 2007-2011 
BFA in Animation
Barnestone Studios 2006, 2007 
Studied fine art under Master Classical Artist, Myron Barnstone.
ADC/GDC Next Best App of 2014 Finalist 
Chosen by a panel of industry leaders as a finalist for best app of 2014, presented at GDC Next in LA. 
SCAD GDX Entelechy Award Winner 2010 
Awarded for the best interactive application at the annual Game Developers Exchange. 
SCAD Presidential Scholarship Award 2007, 2008, 2009, 2010
Acknowledged for outstanding academic and artistic performance.
Maya, Photoshop, Lightroom, After Effects, Unity, Unreal 4, Substance Designer, Quixel Suite, Xnormal, Zbrush, Perforce
Back to Top