Currently, I am working as the Lead Environment Artist at Incontext Solutions. My
 responsibilities include 3D asset creation, managing the environment art team
 (including scheduling and quality standards), asset optimization, and working closely
 with 3D outsourcing vendors.

I have worked with a variety of platforms, including Unity, Unreal, PBR pipelines, and
 custom iOS engines. In addition to 3D art, I have passion for wildlife photography, 
seeing beautiful places, and saying hi to every dog I come across.
 Please feel free to contact me at:
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