![](https://cdn.myportfolio.com/e799b944-464e-4790-ae9b-e91c70a96bb9/d340795f-d71e-491e-b5a4-4c21501ddccb_rw_1920.jpg?h=f4634590718fedb8e4d54f50626d91e4)
![](https://cdn.myportfolio.com/e799b944-464e-4790-ae9b-e91c70a96bb9/eff6ea13-6376-4480-bce8-7d2d6d2185b3_rw_1920.jpg?h=bec7972cb3134d9deeecc6d8f9663d5e)
![](https://cdn.myportfolio.com/e799b944-464e-4790-ae9b-e91c70a96bb9/7c839328-9e68-44b1-8c55-a67097b5aa4f_rw_1920.jpg?h=c61fb751e6bb5d3968d0d41338649eeb)
These were all created from actual Pumpkins/Gourds with photogrammetry. I photographed and processed in Metashape to create a hipoly models from which the textures were baked. I then created game ready low poly models and used Substance Designer, and Substance Painter to edit the source bakes to create a full PBR texture set. I set the scene up in Unreal and lit the enviroment using an overcast hdri in the skylight in addition to a directional light to create a nice afternoon fall day diffuse lighting.