Cabin WIP (Unreal)
This is my current project (Work in progress). I modeled and textured the Cabin, the ground is an original substance texture, the ground cover plants are from Megascans, and the trees were created in Speedtree. The scene is being rendered in realtime in Unreal. The next step is to create the full set of furniture and décor for the interior of the cabin, some of which can be seen on my site now.