These were all created from actual Pumpkins/Gourds with photogrammetry. They were photographed and processed in Metashape to create a hipoly models from which the textures were baked. I then created game ready low poly models and used Substance Designer, and Substance Painter to edit the source bakes to create a full PBR texture set. I set the scene up in Unreal and lit the enviroment using an overcast hdri in the skylight in addition to a directional light to create a nice afternoon fall day type diffuse lighting.
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